THE PLAYBOOK · AWTKANAPOLI
How to play Lights Out
Read the aim of Lights Out, then make your first move. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the example below to understand a decision. Begin with the solo mode shown on the page. Use the example below to understand a decision.
Review a difficult moment
When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round. Refer to the controls when needed.
Your goal
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. The feedback beside the game helps you follow the round. Start with a deliberate move.
Step by step
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Controls
Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.
A useful example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Use the example as a guide rather than a substitute for reading your board. Verify the rule before continuing.
Watch out for this
An unlit tile can still be tapped; it may be necessary to solve the board. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
Common questions
While learning, what is the goal of Lights Out?
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
While reading the Guide, how do I control Lights Out?
Use the on-screen controls with a mouse or touch.
Before I begin, what example helps explain Lights Out?
Here is the relevant explanation: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
While learning, what should I watch out for in Lights Out?
The key detail is this: An unlit tile can still be tapped; it may be necessary to solve the board.
Before I begin, what format does Lights Out offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
On this playing page, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.